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Unity · C#

Running Cat

2025Unity · game · 2D game · C#
Running Cat

Cat Run is a small Unity game developed for my Game Design coursework. The story follows a mischievous cat that has been causing trouble around town. Frustrated by the chaos, the townspeople call in police officers and cat catchers to capture it. The player controls the cat and must navigate through the streets, avoid being caught, and make it safely back home.

The project’s main challenges involved level design, police NPC movement logic, and art direction. I designed the layout of the town, placed obstacles and paths that affect gameplay flow, and implemented NPC behaviour using Unity scripts and navigation features to create a simple yet engaging chase experience.

For the visual style, I used AI-assisted artwork to generate concepts for characters and the environment, then adapted these assets to match the tone of a light, playful running game. This project allowed me to combine gameplay mechanics, level pacing, visual design, and Unity development into a complete playable prototype.

Key features & challenges

  • Designed the town layout, placing obstacles and paths that affect gameplay flow.
  • Implemented police NPC behaviour using Unity scripts and navigation features to create an engaging chase experience.
  • Used AI-assisted artwork to generate character and environment concepts, then adapted the assets to match the game's playful tone.
  • Combined gameplay mechanics, level pacing, visual design, and Unity development into a complete playable prototype.

My contributions

  • Designed the town layout, placing obstacles and paths that affect gameplay flow
  • Implemented police NPC behaviour using Unity scripts and navigation features to create a simple yet engaging chase experience
  • Used AI-assisted artwork to generate character and environment concepts, then adapted the assets to match the game's playful tone
  • Combined gameplay mechanics, level pacing, visual design, and Unity development into a complete playable prototype