All projects
Unity · 3D Animation · Git LFS

Escape

2025Unity · 3D animation · C#

Escape is a 3D horror-mansion animation piece built in Unity by a four-person team for a UTS 3D Animation course — a cinematic walkthrough of a haunted mansion. This is a technical-art and collaboration project rather than a gameplay-programming one; my role centred on atmosphere, reflective surfaces, and the team's version-control setup.

My hands-on pieces were the lighting and reflections. I built a lightning-flash effect that randomises each strike's intensity and duration before fading smoothly to dark, so the storm lighting never looks mechanical, and a reflective mirror driven by a secondary reflection camera aligned to the mirror's angle. I also handled environment set-dressing and simple object animation — a spider and its movement, a swinging hanging body, cats, and a furnished room.

Beyond the scene work, I set up the project's engineering scaffolding: Git LFS to version the large mansion assets, a feature-branch and pull-request workflow, and a thorough onboarding README so four people could work in the same Unity project without clobbering each other's scenes.

Key features & challenges

  • Lightning-flash lighting effect with randomised per-strike intensity and timing, fading smoothly to dark
  • Reflective mirror built with a secondary reflection camera aligned to the mirror surface
  • Environment set-dressing and simple animation: spider movement, a swinging hanging body, cats, a furnished room
  • Team version-control scaffolding: Git LFS for large assets, a feature-branch/PR workflow, and an onboarding README

My contributions

  • Lighting and atmosphere FX (lightning flash, light adjustments) and the mirror reflection setup
  • Environment set-dressing and simple object animation
  • Set up the team's Git LFS, feature-branch/PR workflow, and onboarding documentation
  • Four-person team; teammates built character animation, wardrobe and room scenes, and other sequences